v0.9.2: improved logic for buttons inside of scroll areas
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@@ -44,7 +44,7 @@ public class ScrollArea extends PointerArea {
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boolean hit = event != null && target.overlapsScreenPoint( (int)event.pos.x, (int)event.pos.y );
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if (!isActive()) {
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return (hit && blockWhenInactive);
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return (hit && blockLevel == ALWAYS_BLOCK);
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}
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if (hit){
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