v0.9.2: improved logic for buttons inside of scroll areas
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@@ -261,6 +261,7 @@ public class Visual extends Gizmo {
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Camera c = camera();
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if (c == null) return false;
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if (!c.hitTest(x, y)) return false;
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PointF p = c.screenToCamera( x, y );
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return overlapsPoint( p.x, p.y );
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