Merging 1.7.5 Source: items/ changes

This commit is contained in:
Evan Debenham
2015-02-03 22:48:13 -05:00
parent a6c89490b0
commit 41e1f20e95
3 changed files with 62 additions and 18 deletions
@@ -22,15 +22,18 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Wraith;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.AlchemistsToolkit;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
import com.shatteredpixel.shatteredpixeldungeon.items.food.ChargrilledMeat;
import com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio;
@@ -39,8 +42,11 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant.Seed;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
@@ -52,6 +58,8 @@ import java.util.LinkedList;
public class Heap implements Bundlable {
private static final String TXT_MIMIC = "This is a mimic!";
private static final int SEEDS_TO_POTION = 3;
public enum Type {
@@ -62,7 +70,8 @@ public class Heap implements Bundlable {
CRYSTAL_CHEST,
TOMB,
SKELETON,
REMAINS
REMAINS,
MIMIC
}
public Type type = Type.HEAP;
@@ -70,7 +79,7 @@ public class Heap implements Bundlable {
public ItemSprite sprite;
protected LinkedList<Item> items = new LinkedList<Item>();
public LinkedList<Item> items = new LinkedList<Item>();
public int image() {
switch (type) {
@@ -78,6 +87,7 @@ public class Heap implements Bundlable {
case FOR_SALE:
return size() > 0 ? items.peek().image() : 0;
case CHEST:
case MIMIC:
return ItemSpriteSheet.CHEST;
case LOCKED_CHEST:
return ItemSpriteSheet.LOCKED_CHEST;
@@ -100,6 +110,14 @@ public class Heap implements Bundlable {
public void open( Hero hero ) {
switch (type) {
case MIMIC:
if (Mimic.spawnAt(pos, items) != null) {
GLog.n(TXT_MIMIC);
destroy();
} else {
type = Type.CHEST;
}
break;
case TOMB:
Wraith.spawnAround( hero.pos );
break;
@@ -119,10 +137,12 @@ public class Heap implements Bundlable {
break;
default:
}
type = Type.HEAP;
sprite.link();
sprite.drop();
if (type != Type.MIMIC) {
type = Type.HEAP;
sprite.link();
sprite.drop();
}
}
public int size() {
@@ -180,7 +200,16 @@ public class Heap implements Bundlable {
}
public void burn() {
if (type == Type.MIMIC) {
Mimic m = Mimic.spawnAt( pos, items );
if (m != null) {
Buff.affect( m, Burning.class ).reignite( m );
m.sprite.emitter().burst( FlameParticle.FACTORY, 5 );
destroy();
}
}
if (type != Type.HEAP) {
return;
}
@@ -221,7 +250,15 @@ public class Heap implements Bundlable {
}
public void freeze() {
if (type == Type.MIMIC) {
Mimic m = Mimic.spawnAt( pos, items );
if (m != null) {
Buff.prolong( m, Frost.class, Frost.duration( m ) * Random.Float( 1.0f, 1.5f ) );
destroy();
}
}
if (type != Type.HEAP) {
return;
}