From 42852aa06faea32310d80819a624a42d3941507f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 16 May 2022 16:09:28 -0400 Subject: [PATCH] v1.3.0: fixed sentry sprites visually charging on turn 0 --- .../shatteredpixeldungeon/levels/rooms/special/SentryRoom.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SentryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SentryRoom.java index 5a837a727..1f8565d12 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SentryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SentryRoom.java @@ -157,7 +157,7 @@ public class SentryRoom extends SpecialRoom { sentry.pos = level.pointToCell(sentryPos); sentry.room = new EmptyRoom(); sentry.room.set((Rect)this); - sentry.initialChargeDelay = dangerDist / 3f + 0.1f; + sentry.initialChargeDelay = sentry.curChargeDelay = dangerDist / 3f + 0.1f; level.mobs.add( sentry ); Painter.set(level, treasurePos, Terrain.PEDESTAL);