diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 69fa9d25a..cf63c05bf 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -868,7 +868,7 @@ items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great ###remains items.remains.remainsitem.ac_use=USE items.remains.bowfragment.name=bow fragment -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. items.remains.brokenhilt.name=broken hilt items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however. items.remains.brokenstaff.name=broken staff @@ -1100,7 +1100,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge items.scrolls.exotic.scrollofdivination.name=scroll of divination items.scrolls.exotic.scrollofdivination.nothing_left=There is nothing left to identify! -items.scrolls.exotic.scrollofdivination.desc=This scroll will permanently identify four random item types. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Your scroll of divination has identified the following items: items.scrolls.exotic.scrollofdread.name=scroll of dread diff --git a/core/src/main/assets/messages/levels/levels.properties b/core/src/main/assets/messages/levels/levels.properties index 07ccfcad6..ffd6bfa3c 100644 --- a/core/src/main/assets/messages/levels/levels.properties +++ b/core/src/main/assets/messages/levels/levels.properties @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=geyser trap levels.traps.geysertrap.desc=When triggered, this trap will cause a geyser of water to spew forth, damaging fiery enemies, knocking away all nearby characters, dousing fires, and converting the surrounding terrain to water. levels.traps.gnollrockfalltrap.name=gnoll rockfall trap -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, It won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ levels.traps.grimtrap.name=grim trap levels.traps.grimtrap.ondeath=You were killed by the blast of a grim trap...