v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg)
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@@ -24,6 +24,7 @@ package com.watabou.noosa;
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import com.badlogic.gdx.Application;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.glutils.GLVersion;
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import com.badlogic.gdx.utils.TimeUtils;
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import com.watabou.glscripts.Script;
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import com.watabou.gltextures.TextureCache;
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@@ -97,14 +98,16 @@ public class Game implements ApplicationListener {
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dispHeight = Gdx.graphics.getDisplayMode().height;
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dispWidth = Gdx.graphics.getDisplayMode().width;
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Blending.useDefault();
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inputHandler = new InputHandler( Gdx.input );
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//refreshes texture and vertex data stored on the gpu
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versionContextRef = Gdx.graphics.getGLVersion();
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Blending.useDefault();
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TextureCache.reload();
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Vertexbuffer.refreshAllBuffers();
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}
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private GLVersion versionContextRef;
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@Override
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public void resize(int width, int height) {
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@@ -112,9 +115,14 @@ public class Game implements ApplicationListener {
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return;
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}
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Blending.useDefault();
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TextureCache.reload();
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Vertexbuffer.refreshAllBuffers();
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//If the EGL context was destroyed, we need to refresh some data stored on the GPU.
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// This checks that by seeing if GLVersion has a new object reference
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if (versionContextRef != Gdx.graphics.getGLVersion()) {
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versionContextRef = Gdx.graphics.getGLVersion();
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Blending.useDefault();
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TextureCache.reload();
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Vertexbuffer.refreshAllBuffers();
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}
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if (height != Game.height || width != Game.width) {
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