v0.6.0b: removed usage of thread state checking logic, too unreliable
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@@ -426,7 +426,7 @@ public class GameScene extends PixelScene {
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ShatteredPixelDungeon.reportException(e);
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ShatteredPixelDungeon.reportException(e);
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}
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}
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synchronized (actorThread) {
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synchronized (actorThread) {
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if (actorThread.getState() != Thread.State.WAITING) {
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if (Actor.processing()) {
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Throwable t = new Throwable();
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Throwable t = new Throwable();
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t.setStackTrace(actorThread.getStackTrace());
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t.setStackTrace(actorThread.getStackTrace());
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throw new RuntimeException("timeout waiting for actor thread! ", t);
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throw new RuntimeException("timeout waiting for actor thread! ", t);
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