v0.3.0: fixed chilled visuals showing on invisible enemies
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@@ -347,6 +347,9 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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if (iceBlock != null) {
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if (iceBlock != null) {
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iceBlock.visible = visible;
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iceBlock.visible = visible;
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}
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}
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if (chilled != null) {
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chilled.visible = visible;
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}
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if (sleeping) {
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if (sleeping) {
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showSleep();
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showSleep();
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} else {
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} else {
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