v0.8.0: Balance adjustments for torches:
- Torch duration reduced to 250 turns from 300 - Torches from imp shop reduced back to 3x1 from 2x2 - Demon halls floors now each contain 2 torches, up from 1.
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@@ -34,7 +34,7 @@ public class Light extends FlavourBuff {
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type = buffType.POSITIVE;
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type = buffType.POSITIVE;
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}
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}
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public static final float DURATION = 300f;
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public static final float DURATION = 250f;
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public static final int DISTANCE = 6;
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public static final int DISTANCE = 6;
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@Override
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@Override
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@@ -102,6 +102,7 @@ public class HallsLevel extends RegularLevel {
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@Override
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@Override
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public void create() {
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public void create() {
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addItemToSpawn( new Torch() );
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addItemToSpawn( new Torch() );
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addItemToSpawn( new Torch() );
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super.create();
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super.create();
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}
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}
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+3
-2
@@ -176,8 +176,9 @@ public class ShopRoom extends SpecialRoom {
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w = (MeleeWeapon) Generator.random(Generator.wepTiers[4]);
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w = (MeleeWeapon) Generator.random(Generator.wepTiers[4]);
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itemsToSpawn.add( Generator.random(Generator.misTiers[4]).quantity(2).identify() );
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itemsToSpawn.add( Generator.random(Generator.misTiers[4]).quantity(2).identify() );
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itemsToSpawn.add( new PlateArmor().identify() );
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itemsToSpawn.add( new PlateArmor().identify() );
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itemsToSpawn.add( new Torch().quantity(2) );
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itemsToSpawn.add( new Torch() );
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itemsToSpawn.add( new Torch().quantity(2) );
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itemsToSpawn.add( new Torch() );
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itemsToSpawn.add( new Torch() );
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break;
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break;
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}
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}
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w.enchant(null);
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w.enchant(null);
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