v0.3.4: fixed TXT_YOU_NOW_HAVE
This commit is contained in:
committed by
Evan Debenham
parent
39702bbb41
commit
44cead2244
@@ -127,9 +127,6 @@ public class Hero extends Char {
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public static final int MAX_LEVEL = 30;
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//TODO: remove this static variable
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public static final String TXT_YOU_NOW_HAVE = Messages.get(Hero.class, "you_now_have");
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public static final int STARTING_STR = 10;
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private static final float TIME_TO_REST = 1f;
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@@ -615,9 +612,9 @@ public class Hero extends Char {
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((item instanceof ScrollOfUpgrade || item instanceof ScrollOfMagicalInfusion) && ((Scroll)item).isKnown()) ||
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((item instanceof PotionOfStrength || item instanceof PotionOfMight) && ((Potion)item).isKnown());
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if (important) {
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GLog.p( TXT_YOU_NOW_HAVE, item.name() );
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GLog.p( Messages.get(this, "you_now_have", item.name()) );
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} else {
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GLog.i( TXT_YOU_NOW_HAVE, item.name() );
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GLog.i( Messages.get(this, "you_now_have", item.name()) );
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}
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}
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@@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
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import java.util.Collection;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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@@ -29,8 +30,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Journal;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.DarkGold;
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@@ -101,7 +100,7 @@ public class Blacksmith extends NPC {
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Pickaxe pick = new Pickaxe();
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if (pick.doPickUp( Dungeon.hero )) {
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GLog.i( Hero.TXT_YOU_NOW_HAVE, pick.name() );
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GLog.i( Messages.get(Dungeon.hero, "you_now_have", pick.name() ));
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} else {
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Dungeon.level.drop( pick, Dungeon.hero.pos ).sprite.drop();
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}
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