v0.3.4: fixed TXT_YOU_NOW_HAVE
This commit is contained in:
committed by
Evan Debenham
parent
39702bbb41
commit
44cead2244
@@ -22,10 +22,10 @@ package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.CorpseDust;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.Embers;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Rotberry;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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@@ -110,7 +110,7 @@ public class WndWandmaker extends Window {
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reward.identify();
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if (reward.doPickUp( Dungeon.hero )) {
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GLog.i( Hero.TXT_YOU_NOW_HAVE, reward.name() );
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GLog.i( Messages.get(Dungeon.hero, "you_now_have", reward.name()) );
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} else {
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Dungeon.level.drop( reward, wandmaker.pos ).sprite.drop();
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}
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