v0.3.1d: added support for visuals layered over tiles
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@@ -71,6 +71,7 @@ import com.shatteredpixel.shatteredpixeldungeon.mechanics.ShadowCaster;
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import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CustomTileVisual;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.Game;
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@@ -158,6 +159,7 @@ public abstract class Level implements Bundlable {
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public HashMap<Class<? extends Blob>,Blob> blobs;
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public SparseArray<Plant> plants;
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public SparseArray<Trap> traps;
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public HashSet<CustomTileVisual> customTiles;
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protected ArrayList<Item> itemsToSpawn = new ArrayList<>();
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@@ -177,6 +179,7 @@ public abstract class Level implements Bundlable {
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private static final String HEAPS = "heaps";
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private static final String PLANTS = "plants";
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private static final String TRAPS = "traps";
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private static final String CUSTOM_TILES= "customTiles";
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private static final String MOBS = "mobs";
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private static final String BLOBS = "blobs";
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private static final String FEELING = "feeling";
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@@ -266,6 +269,7 @@ public abstract class Level implements Bundlable {
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blobs = new HashMap<>();
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plants = new SparseArray<>();
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traps = new SparseArray<>();
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customTiles = new HashSet<>();
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} while (!build());
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decorate();
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@@ -297,6 +301,7 @@ public abstract class Level implements Bundlable {
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blobs = new HashMap<>();
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plants = new SparseArray<>();
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traps = new SparseArray<>();
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customTiles = new HashSet<>();
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map = bundle.getIntArray( MAP );
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@@ -345,6 +350,15 @@ public abstract class Level implements Bundlable {
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traps.put( trap.pos, trap );
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}
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collection = bundle.getCollection( CUSTOM_TILES );
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for (Bundlable p : collection) {
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CustomTileVisual vis = (CustomTileVisual)p;
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if (resizingNeeded) {
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//TODO: add proper resizing logic here
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}
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customTiles.add( vis );
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}
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//for pre-0.3.1 saves
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if (version < 52){
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for (int i=0; i < map.length; i++){
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@@ -394,6 +408,7 @@ public abstract class Level implements Bundlable {
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bundle.put( HEAPS, heaps.values() );
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bundle.put( PLANTS, plants.values() );
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bundle.put( TRAPS, traps.values() );
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bundle.put( CUSTOM_TILES, customTiles );
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bundle.put( MOBS, mobs );
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bundle.put( BLOBS, blobs.values() );
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bundle.put( FEELING, feeling );
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