diff --git a/SPD-classes/src/main/java/com/watabou/input/InputHandler.java b/SPD-classes/src/main/java/com/watabou/input/InputHandler.java
index 2bc99b4ed..e19aed69f 100644
--- a/SPD-classes/src/main/java/com/watabou/input/InputHandler.java
+++ b/SPD-classes/src/main/java/com/watabou/input/InputHandler.java
@@ -33,36 +33,7 @@ public class InputHandler extends InputAdapter {
private InputMultiplexer multiplexer;
public InputHandler( Input input ){
- //An input multiplexer, with additional coord tweaks for power saver mode
- multiplexer = new InputMultiplexer(){
- @Override
- public boolean touchDown(int screenX, int screenY, int pointer, int button) {
- screenX /= (Game.dispWidth / (float)Game.width);
- screenY /= (Game.dispHeight / (float)Game.height);
- return super.touchDown(screenX, screenY, pointer, button);
- }
-
- @Override
- public boolean touchDragged(int screenX, int screenY, int pointer) {
- screenX /= (Game.dispWidth / (float)Game.width);
- screenY /= (Game.dispHeight / (float)Game.height);
- return super.touchDragged(screenX, screenY, pointer);
- }
-
- @Override
- public boolean touchUp(int screenX, int screenY, int pointer, int button) {
- screenX /= (Game.dispWidth / (float)Game.width);
- screenY /= (Game.dispHeight / (float)Game.height);
- return super.touchUp(screenX, screenY, pointer, button);
- }
-
- @Override
- public boolean mouseMoved(int screenX, int screenY) {
- screenX /= (Game.dispWidth / (float)Game.width);
- screenY /= (Game.dispHeight / (float)Game.height);
- return super.mouseMoved(screenX, screenY);
- }
- };
+ multiplexer = new InputMultiplexer();
input.setInputProcessor(multiplexer);
addInputProcessor(this);
input.setCatchKey( Input.Keys.BACK, true);
diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Game.java b/SPD-classes/src/main/java/com/watabou/noosa/Game.java
index a23c0bcd6..884199aec 100644
--- a/SPD-classes/src/main/java/com/watabou/noosa/Game.java
+++ b/SPD-classes/src/main/java/com/watabou/noosa/Game.java
@@ -21,7 +21,6 @@
package com.watabou.noosa;
-import com.badlogic.gdx.Application;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.controllers.Controllers;
@@ -46,10 +45,6 @@ import java.io.StringWriter;
public class Game implements ApplicationListener {
public static Game instance;
-
- //actual size of the display
- public static int dispWidth;
- public static int dispHeight;
// Size of the EGL surface view
public static int width;
@@ -93,13 +88,12 @@ public class Game implements ApplicationListener {
@Override
public void create() {
- dispHeight = Gdx.graphics.getDisplayMode().height;
- dispWidth = Gdx.graphics.getDisplayMode().width;
-
density = Gdx.graphics.getDensity();
if (density == Float.POSITIVE_INFINITY){
density = 100f / 160f; //assume 100PPI if density can't be found
} else if (DeviceCompat.isDesktop()) {
+ int dispWidth = Gdx.graphics.getDisplayMode().width;
+ int dispHeight = Gdx.graphics.getDisplayMode().height;
float reportedWidth = dispWidth / Gdx.graphics.getPpiX();
float reportedHeight = dispHeight / Gdx.graphics.getPpiY();
@@ -148,12 +142,6 @@ public class Game implements ApplicationListener {
Game.width = width;
Game.height = height;
- //TODO might be better to put this in platform support
- if (Gdx.app.getType() != Application.ApplicationType.Android){
- Game.dispWidth = Game.width;
- Game.dispHeight = Game.height;
- }
-
resetScene();
}
}
diff --git a/android/src/main/AndroidManifest.xml b/android/src/main/AndroidManifest.xml
index 8fce7ddfa..f05d11a62 100644
--- a/android/src/main/AndroidManifest.xml
+++ b/android/src/main/AndroidManifest.xml
@@ -12,8 +12,7 @@
-
+
= Game.dispHeight) != SPDSettings.landscape()){
- int tmp = Game.dispWidth;
- Game.dispWidth = Game.dispHeight;
- Game.dispHeight = tmp;
- }
-
- float dispRatio = Game.dispWidth / (float)Game.dispHeight;
-
- float renderWidth = dispRatio > 1 ? PixelScene.MIN_WIDTH_L : PixelScene.MIN_WIDTH_P;
- float renderHeight = dispRatio > 1 ? PixelScene.MIN_HEIGHT_L : PixelScene.MIN_HEIGHT_P;
-
- if (SPDSettings.powerSaver() && fullscreen){
-
- int maxZoom = (int)Math.min(Game.dispWidth/renderWidth, Game.dispHeight/renderHeight);
-
- renderWidth *= Math.max( 2, Math.round(1f + maxZoom*0.4f));
- renderHeight *= Math.max( 2, Math.round(1f + maxZoom*0.4f));
-
- if (dispRatio > renderWidth / renderHeight){
- renderWidth = renderHeight * dispRatio;
- } else {
- renderHeight = renderWidth / dispRatio;
- }
-
- final int finalW = Math.round(renderWidth);
- final int finalH = Math.round(renderHeight);
- if (finalW != Game.width || finalH != Game.height){
-
- AndroidLauncher.instance.runOnUiThread(new Runnable() {
- @Override
- public void run() {
- view.getHolder().setFixedSize(finalW, finalH);
- }
- });
-
- }
- } else {
- AndroidLauncher.instance.runOnUiThread(new Runnable() {
- @Override
- public void run() {
- view.getHolder().setSizeFromLayout();
- }
- });
- }
+ //TODO seem to be existing bugs with handling split screen here, should look into that
}
public void updateSystemUI() {
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java
index 13cb344b9..9473690e1 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java
@@ -51,7 +51,6 @@ public class SPDSettings extends GameSettings {
public static final String KEY_FULLSCREEN = "fullscreen";
public static final String KEY_LANDSCAPE = "landscape";
- public static final String KEY_POWER_SAVER = "power_saver";
public static final String KEY_ZOOM = "zoom";
public static final String KEY_BRIGHTNESS = "brightness";
public static final String KEY_GRID = "visual_grid";
@@ -83,15 +82,6 @@ public class SPDSettings extends GameSettings {
}
}
- public static void powerSaver( boolean value ){
- put( KEY_POWER_SAVER, value );
- ((ShatteredPixelDungeon)ShatteredPixelDungeon.instance).updateDisplaySize();
- }
-
- public static boolean powerSaver(){
- return getBoolean( KEY_POWER_SAVER, false );
- }
-
public static void zoom( int value ) {
put( KEY_ZOOM, value );
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java
index 1f20c57ae..2f7b06e78 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java
@@ -78,7 +78,6 @@ public class PixelScene extends Scene {
public static int defaultZoom = 0;
public static int maxDefaultZoom = 0;
- public static int maxScreenZoom = 0;
public static float minZoom;
public static float maxZoom;
@@ -122,7 +121,7 @@ public class PixelScene extends Scene {
}
maxDefaultZoom = (int)Math.min(Game.width/minWidth, Game.height/minHeight);
- maxScreenZoom = (int)Math.min(Game.dispWidth/minWidth, Game.dispHeight/minHeight);
+ maxDefaultZoom = Math.max(2, maxDefaultZoom);
defaultZoom = SPDSettings.scale();
if (defaultZoom < Math.ceil( Game.density * 2 ) || defaultZoom > maxDefaultZoom){
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java
index db1702303..608e2415a 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java
@@ -221,7 +221,6 @@ public class WndSettings extends WndTabbed {
ColorBlock sep1;
CheckBox chkFullscreen;
OptionSlider optScale;
- CheckBox chkSaver;
RedButton btnOrientation;
ColorBlock sep2;
OptionSlider optBrightness;
@@ -253,39 +252,7 @@ public class WndSettings extends WndTabbed {
}
add(chkFullscreen);
- //power saver is being slowly phased out, only show it on old (4.3-) android devices
- // this is being phased out as the setting is useless on all but very old devices anyway
- // and support is going to be dropped for 4.3- in the forseeable future
- if (DeviceCompat.isAndroid() && PixelScene.maxScreenZoom >= 2
- && (SPDSettings.powerSaver() || !DeviceCompat.supportsFullScreen())) {
- chkSaver = new CheckBox(Messages.get(this, "saver")) {
- @Override
- protected void onClick() {
- super.onClick();
- if (checked()) {
- checked(!checked());
- ShatteredPixelDungeon.scene().add(new WndOptions(Icons.get(Icons.DISPLAY),
- Messages.get(DisplayTab.class, "saver"),
- Messages.get(DisplayTab.class, "saver_desc"),
- Messages.get(DisplayTab.class, "okay"),
- Messages.get(DisplayTab.class, "cancel")) {
- @Override
- protected void onSelect(int index) {
- if (index == 0) {
- checked(!checked());
- SPDSettings.powerSaver(checked());
- }
- }
- });
- } else {
- SPDSettings.powerSaver(checked());
- }
- }
- };
- chkSaver.checked( SPDSettings.powerSaver() );
- add( chkSaver );
- }
-
+ //TODO change to respect auto-rotation when updating Android SDK?
if (DeviceCompat.isAndroid()) {
Boolean landscape = SPDSettings.landscape();
if (landscape == null){
@@ -359,19 +326,8 @@ public class WndSettings extends WndTabbed {
bottom = sep1.y + 1;
- if (width > 200 && chkSaver != null) {
- chkFullscreen.setRect(0, bottom + GAP, width/2-1, BTN_HEIGHT);
- chkSaver.setRect(chkFullscreen.right()+ GAP, bottom + GAP, width/2-1, BTN_HEIGHT);
- bottom = chkFullscreen.bottom();
- } else {
- chkFullscreen.setRect(0, bottom + GAP, width, BTN_HEIGHT);
- bottom = chkFullscreen.bottom();
-
- if (chkSaver != null) {
- chkSaver.setRect(0, bottom + GAP, width, BTN_HEIGHT);
- bottom = chkSaver.bottom();
- }
- }
+ chkFullscreen.setRect(0, bottom + GAP, width, BTN_HEIGHT);
+ bottom = chkFullscreen.bottom();
if (btnOrientation != null) {
btnOrientation.setRect(0, bottom + GAP, width, BTN_HEIGHT);
diff --git a/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSPlatformSupport.java b/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSPlatformSupport.java
index f9e8ef198..6ec13921b 100644
--- a/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSPlatformSupport.java
+++ b/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSPlatformSupport.java
@@ -74,10 +74,8 @@ public class IOSPlatformSupport extends PlatformSupport {
int insetChange = Gdx.graphics.getSafeInsetBottom() - Game.bottomInset;
Game.bottomInset = Gdx.graphics.getSafeInsetBottom();
Game.height -= insetChange;
- Game.dispHeight = Game.height;
} else {
Game.height += Game.bottomInset;
- Game.dispHeight = Game.height;
Game.bottomInset = 0;
}
Gdx.gl.glViewport(0, Game.bottomInset, Game.width, Game.height);