v0.2.2: gave heroes remains a unique heap type & sprite

This commit is contained in:
Evan Debenham
2014-10-30 10:02:25 -04:00
parent 6810d0adef
commit 462f4c9d8b
14 changed files with 66 additions and 50 deletions
@@ -201,7 +201,7 @@ public class CavesBossLevel extends Level {
do {
pos = Random.IntRange( ROOM_LEFT, ROOM_RIGHT ) + Random.IntRange( ROOM_TOP + 1, ROOM_BOTTOM ) * WIDTH;
} while (pos == entrance || map[pos] == Terrain.SIGN);
drop( item, pos ).type = Heap.Type.SKELETON;
drop( item, pos ).type = Heap.Type.REMAINS;
}
}