v0.2.2: gave heroes remains a unique heap type & sprite
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@@ -201,7 +201,7 @@ public class CavesBossLevel extends Level {
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do {
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pos = Random.IntRange( ROOM_LEFT, ROOM_RIGHT ) + Random.IntRange( ROOM_TOP + 1, ROOM_BOTTOM ) * WIDTH;
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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drop( item, pos ).type = Heap.Type.SKELETON;
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drop( item, pos ).type = Heap.Type.REMAINS;
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}
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}
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