v0.2.2: gave heroes remains a unique heap type & sprite

This commit is contained in:
Evan Debenham
2014-10-30 10:02:25 -04:00
parent 6810d0adef
commit 462f4c9d8b
14 changed files with 66 additions and 50 deletions

View File

@@ -17,9 +17,6 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import java.util.List;
import com.watabou.noosa.Scene;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Bones;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
@@ -27,9 +24,12 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.watabou.noosa.Scene;
import com.watabou.utils.Graph;
import com.watabou.utils.Random;
import java.util.List;
public class LastShopLevel extends RegularLevel {
{
@@ -170,7 +170,7 @@ public class LastShopLevel extends RegularLevel {
do {
pos = roomEntrance.random();
} while (pos == entrance || map[pos] == Terrain.SIGN);
drop( item, pos ).type = Heap.Type.SKELETON;
drop( item, pos ).type = Heap.Type.REMAINS;
}
}