v0.2.2: gave heroes remains a unique heap type & sprite

This commit is contained in:
Evan Debenham
2014-10-30 10:02:25 -04:00
parent 6810d0adef
commit 462f4c9d8b
14 changed files with 66 additions and 50 deletions

View File

@@ -17,11 +17,6 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import com.shatteredpixel.shatteredpixeldungeon.Bones;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
@@ -34,12 +29,17 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfWealth;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.*;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.Bundle;
import com.watabou.utils.Graph;
import com.watabou.utils.Random;
import com.watabou.utils.Rect;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
public abstract class RegularLevel extends Level {
protected HashSet<Room> rooms;
@@ -632,7 +632,7 @@ public abstract class RegularLevel extends Level {
Item item = Bones.get();
if (item != null) {
drop( item, randomDropCell() ).type = Heap.Type.SKELETON;
drop( item, randomDropCell() ).type = Heap.Type.REMAINS;
}
}