v0.2.2: gave heroes remains a unique heap type & sprite
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@@ -17,10 +17,6 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.ArrayList;
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import java.util.List;
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import com.watabou.noosa.Scene;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@@ -31,10 +27,14 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.noosa.Scene;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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import java.util.List;
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public class SewerBossLevel extends RegularLevel {
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{
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@@ -232,7 +232,7 @@ public class SewerBossLevel extends RegularLevel {
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do {
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pos = roomEntrance.random();
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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drop( item, pos ).type = Heap.Type.SKELETON;
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drop( item, pos ).type = Heap.Type.REMAINS;
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}
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}
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