v0.2.2: gave heroes remains a unique heap type & sprite

This commit is contained in:
Evan Debenham
2014-10-30 10:02:25 -04:00
parent 6810d0adef
commit 462f4c9d8b
14 changed files with 66 additions and 50 deletions
@@ -43,15 +43,16 @@ public class ItemSpriteSheet {
public static final int DEWDROP = ROW1+1;
// Heaps (containers)
public static final int BONES = ROW1+2;
public static final int TOMB = ROW1+3;
public static final int CHEST = ROW1+4;
public static final int LOCKED_CHEST = ROW1+5;
public static final int CRYSTAL_CHEST = ROW1+6;
public static final int REMAINS = ROW1+3;
public static final int TOMB = ROW1+4;
public static final int CHEST = ROW1+5;
public static final int LOCKED_CHEST = ROW1+6;
public static final int CRYSTAL_CHEST = ROW1+7;
// Placeholders
public static final int WEAPON = ROW1+7;
public static final int ARMOR = ROW1+8;
public static final int RING = ROW1+9;
public static final int SMTH = ROW1+10;
public static final int WEAPON = ROW1+8;
public static final int ARMOR = ROW1+9;
public static final int RING = ROW1+10;
public static final int SMTH = ROW1+11;
//Row Two: Miscellaneous single use items
public static final int GOLD = ROW2+0;