v0.2.2: gave heroes remains a unique heap type & sprite
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@@ -43,15 +43,16 @@ public class ItemSpriteSheet {
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public static final int DEWDROP = ROW1+1;
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// Heaps (containers)
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public static final int BONES = ROW1+2;
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public static final int TOMB = ROW1+3;
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public static final int CHEST = ROW1+4;
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public static final int LOCKED_CHEST = ROW1+5;
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public static final int CRYSTAL_CHEST = ROW1+6;
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public static final int REMAINS = ROW1+3;
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public static final int TOMB = ROW1+4;
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public static final int CHEST = ROW1+5;
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public static final int LOCKED_CHEST = ROW1+6;
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public static final int CRYSTAL_CHEST = ROW1+7;
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// Placeholders
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public static final int WEAPON = ROW1+7;
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public static final int ARMOR = ROW1+8;
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public static final int RING = ROW1+9;
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public static final int SMTH = ROW1+10;
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public static final int WEAPON = ROW1+8;
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public static final int ARMOR = ROW1+9;
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public static final int RING = ROW1+10;
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public static final int SMTH = ROW1+11;
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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