v0.2.2: gave heroes remains a unique heap type & sprite
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@@ -69,6 +69,7 @@ public class LootIndicator extends Tag {
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heap.type == Heap.Type.CRYSTAL_CHEST ? ItemSlot.CRYSTAL_CHEST :
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heap.type == Heap.Type.TOMB ? ItemSlot.TOMB :
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heap.type == Heap.Type.SKELETON ? ItemSlot.SKELETON :
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heap.type == Heap.Type.REMAINS ? ItemSlot.REMAINS :
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heap.peek();
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if (item != lastItem || item.quantity() != lastQuantity) {
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lastItem = item;
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