v3.2.0: fixed new warning window using >=0 instead of >0
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@@ -225,7 +225,7 @@ abstract public class MissileWeapon extends Weapon {
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@Override
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@Override
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public void doThrow(Hero hero) {
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public void doThrow(Hero hero) {
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parent = null; //reset parent before throwing, just in case
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parent = null; //reset parent before throwing, just in case
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if (((levelKnown && level() >= 0) || hasGoodEnchant() || masteryPotionBonus || enchantHardened)
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if (((levelKnown && level() > 0) || hasGoodEnchant() || masteryPotionBonus || enchantHardened)
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&& !extraThrownLeft && quantity() == 1 && durabilityLeft() <= durabilityPerUse()){
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&& !extraThrownLeft && quantity() == 1 && durabilityLeft() <= durabilityPerUse()){
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GameScene.show(new WndOptions(new ItemSprite(this), name(),
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GameScene.show(new WndOptions(new ItemSprite(this), name(),
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Messages.get(MissileWeapon.class, "break_upgraded_warn_desc"),
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Messages.get(MissileWeapon.class, "break_upgraded_warn_desc"),
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