v0.9.2: redesigned the freerunner's main ability
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@@ -224,8 +224,12 @@ actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, y
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actors.buffs.mindvision.name=Mind vision
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actors.buffs.mindvision.desc=Somehow you are able to see all creatures on this floor through your mind. It's a weird feeling.\n\nAll characters on this floor are visible to you as long as you have mind vision. Seeing a creature through mind vision counts as it being seen or nearby for the purposes of many magical effects.\n\nTurns of mind vision remaining: %s.
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actors.buffs.momentum.name=Momentum
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actors.buffs.momentum.desc=As he moves, the freerunner builds momentum, increasing his speed and ability to dodge.\n\nThe speed bonus is based purely on momentum, however the bonus to dodge is also affected by armor.\n\nThe freerunner will gain additional dodge from momentum for each excess point of strength he has over the requirements of his armor.\n\nCurrent momentum power: %d%%.
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actors.buffs.momentum.momentum=Building Momentum
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actors.buffs.momentum.running=Freerunning
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actors.buffs.momentum.resting=Recovering
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actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
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actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
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actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
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actors.buffs.ooze.name=Caustic ooze
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actors.buffs.ooze.heromsg=Caustic ooze eats your flesh. Wash it away!
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