v0.3.0: added wand of venom & venom gas
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.VenomGas;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Callback;
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/**
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* Created by Evan on 12/04/2015.
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*/
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public class WandOfVenom extends Wand {
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{
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name = "Wand of Venom";
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//TODO: final sprite
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image = ItemSpriteSheet.WAND_VENOM;
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collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;
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}
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@Override
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protected void onZap(Ballistica bolt) {
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//TODO: final balancing
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GameScene.add(Blob.seed(bolt.collisionPos, 40+20*level, VenomGas.class));
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}
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@Override
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protected void fx(Ballistica bolt, Callback callback) {
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//TODO: final visuals
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MagicMissile.poison(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
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Sample.INSTANCE.play(Assets.SND_ZAP);
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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new Poison().proc(staff, attacker, defender, damage);
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}
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@Override
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public String desc() {
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return
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"This wand has a purple body which opens to a shining green gem. " +
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"A small amount of foul smelling gas leaks from the gem.\n\n" +
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"This wand shoots a bolt which explodes into a cloud of vile venomous gas at a targeted location. " +
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"Anything caught inside this cloud will constantly take damage, increasing with time.";
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}
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}
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