v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.
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@@ -208,7 +208,8 @@ public class DriedRose extends Artifact {
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@Override
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public boolean act() {
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if (charge < chargeCap && !cursed && target.buff(LockedFloor.class) == null) {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
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//TODO: investigate balancing on this.
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partialCharge += 10/75f;
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if (partialCharge > 1){
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