v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.
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@@ -208,7 +208,8 @@ public class EtherealChains extends Artifact {
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@Override
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public boolean act() {
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int chargeTarget = 5+(level*2);
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if (!cursed && charge < chargeTarget && target.buff(LockedFloor.class) == null) {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (charge < chargeTarget && !cursed && (lock == null || lock.regenOn())) {
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partialCharge += 1 / (40f - (chargeTarget - charge)*2f);
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} else if (cursed && Random.Int(100) == 0){
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Buff.prolong( target, Cripple.class, 10f);
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