v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.

This commit is contained in:
Evan Debenham
2015-11-07 20:02:22 -05:00
parent 519e1252cb
commit 47aa30c830
11 changed files with 46 additions and 22 deletions
@@ -173,7 +173,8 @@ public class HornOfPlenty extends Artifact {
@Override
public boolean act() {
if (charge < chargeCap && !cursed && target.buff(LockedFloor.class) == null) {
LockedFloor lock = target.buff(LockedFloor.class);
if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
//generates 0.25 food value every round, +0.015 value per level
//to a max of 0.70 food value per round (0.25+0.5, at level 30)