v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.
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@@ -304,7 +304,8 @@ public class LloydsBeacon extends Artifact {
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public class beaconRecharge extends ArtifactBuff{
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@Override
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public boolean act() {
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if (charge < chargeCap && !cursed && target.buff(LockedFloor.class) == null) {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
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partialCharge += 1 / (100f - (chargeCap - charge)*10f);
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if (partialCharge >= 1) {
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