v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.

This commit is contained in:
Evan Debenham
2015-11-07 20:02:22 -05:00
parent 519e1252cb
commit 47aa30c830
11 changed files with 46 additions and 22 deletions
@@ -58,7 +58,7 @@ public class TalismanOfForesight extends Artifact {
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge == 100 && !cursed)
if (isEquipped( hero ) && charge == chargeCap && !cursed)
actions.add(AC_SCRY);
return actions;
}
@@ -108,7 +108,7 @@ public class TalismanOfForesight extends Artifact {
if ( isEquipped( Dungeon.hero ) ){
if (!cursed) {
desc += "\n\nWhen you hold the talisman you feel like your senses are heightened.";
if (charge == 100)
if (charge == chargeCap)
desc += "\n\nThe talisman is radiating energy, prodding at your mind. You wonder what would " +
"happen if you let it in.";
} else {
@@ -173,13 +173,14 @@ public class TalismanOfForesight extends Artifact {
BuffIndicator.refreshHero();
//fully charges in 2500 turns at lvl=0, scaling to 1000 turns at lvl = 10.
if (charge < 100 && !cursed && target.buff(LockedFloor.class) == null) {
LockedFloor lock = target.buff(LockedFloor.class);
if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
partialCharge += 0.04+(level*0.006);
if (partialCharge > 1 && charge < 100) {
if (partialCharge > 1 && charge < chargeCap) {
partialCharge--;
charge++;
} else if (charge >= 100) {
} else if (charge >= chargeCap) {
partialCharge = 0;
GLog.p("Your Talisman is fully charged!");
}