From 47c32ad31243efab7a2d6824d366782f6a75e69a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 29 May 2025 13:57:14 -0400 Subject: [PATCH] v3.1.0: fixed priest desc not including illuminate trigger buff --- core/src/main/assets/messages/actors/actors.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 3079358b2..9515e0c54 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.