Merging 1.7.5 Source: sprites and assets changes
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@@ -57,10 +57,10 @@ public class ItemSpriteSheet {
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public static final int SMTH = ROW1+13;
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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public static final int TORCH = ROW2+1;
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public static final int STYLUS = ROW2+2;
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public static final int ANKH = ROW2+3;
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public static final int GOLD = ROW2+0;
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public static final int TORCH = ROW2+1;
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public static final int STYLUS = ROW2+2;
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public static final int ANKH = ROW2+3;
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// Keys
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public static final int IRON_KEY = ROW2+4;
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public static final int GOLDEN_KEY = ROW2+5;
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@@ -71,6 +71,8 @@ public class ItemSpriteSheet {
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public static final int KIT = ROW2+9;
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public static final int AMULET = ROW2+10;
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public static final int WEIGHT = ROW2+11;
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public static final int BOMB = ROW2+12;
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public static final int HONEYPOT= ROW2+14;
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//Row Three: Melee weapons
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public static final int KNUCKLEDUSTER = ROW3+0;
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