From 48158cb7757a0863b6c1d7006517f6804f33f910 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 11 Oct 2020 22:36:38 -0400 Subject: [PATCH] v0.9.0b: fixed force cube being placed on the ground after tile presses --- .../shatteredpixeldungeon/items/weapon/missiles/ForceCube.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java index 10417a79d..d9875a628 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java @@ -58,6 +58,7 @@ public class ForceCube extends MissileWeapon { return; } + rangedHit( null, cell ); Dungeon.level.pressCell(cell); ArrayList targets = new ArrayList<>(); @@ -76,8 +77,6 @@ public class ForceCube extends MissileWeapon { } } - rangedHit( null, cell ); - WandOfBlastWave.BlastWave.blast(cell); Sample.INSTANCE.play( Assets.Sounds.BLAST ); }