v0.9.2: fixed kinetic enchantment ignoring shielding
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+3
-3
@@ -43,9 +43,9 @@ public class Kinetic extends Weapon.Enchantment {
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attacker.buff(ConservedDamage.class).detach();
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}
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if (damage > defender.HP){
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int extraDamage = damage - defender.HP;
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if (damage > (defender.HP + defender.shielding())){
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int extraDamage = damage - (defender.HP + defender.shielding());
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Buff.affect(attacker, ConservedDamage.class).setBonus(extraDamage);
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}
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