From 48d76e2541e04d7b8b04ae750814865b06414d13 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 21 Feb 2023 15:41:30 -0500 Subject: [PATCH] v2.0.0: fixed swift equip still having a 50 turn CD on secondary weapons --- .../shatteredpixeldungeon/items/KindOfWeapon.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java index 6fc553b20..8cbb118e4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java @@ -159,7 +159,7 @@ abstract public class KindOfWeapon extends EquipableItem { if (hero.hasTalent(Talent.SWIFT_EQUIP)) { if (hero.buff(Talent.SwiftEquipCooldown.class) == null){ hero.spendAndNext(-hero.cooldown()); - Buff.affect(hero, Talent.SwiftEquipCooldown.class, 49f) + Buff.affect(hero, Talent.SwiftEquipCooldown.class, 29f) .secondUse = hero.pointsInTalent(Talent.SWIFT_EQUIP) == 2; GLog.i(Messages.get(this, "swift_equip")); } else if (hero.buff(Talent.SwiftEquipCooldown.class).hasSecondUse()) {