From 491e478aa919d6cef71defd5659bb2546bcd62c7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 9 Sep 2024 11:27:52 -0400 Subject: [PATCH] v2.5.0: necromancer summoning now interrupts the hero --- .../shatteredpixeldungeon/actors/mobs/Necromancer.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java index 1d5b00053..f1b5b6ccd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java @@ -310,6 +310,10 @@ public class Necromancer extends Mob { summoning = true; sprite.zap( summoningPos ); + + if (Dungeon.level.heroFOV[pos] || Dungeon.level.heroFOV[summoningPos]){ + Dungeon.hero.interrupt(); + } spend( firstSummon ? TICK : 2*TICK ); } else {