v1.2.0: added crystal doors, with a placeholder sprite
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 24 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
@@ -186,6 +186,7 @@ levels.level.exit_name=Depth exit
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levels.level.embers_name=Embers
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levels.level.furrowed_grass_name=Furrowed vegetation
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levels.level.locked_door_name=Locked door
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levels.level.crystal_door_name=Crystal door
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levels.level.pedestal_name=Pedestal
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levels.level.barricade_name=Barricade
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levels.level.high_grass_name=High grass
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@@ -206,6 +207,7 @@ levels.level.exit_desc=Stairs lead down to the lower depth.
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levels.level.embers_desc=Embers cover the floor.
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levels.level.high_grass_desc=Dense vegetation blocks the view.
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levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
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levels.level.crystal_door_desc=This locked door is made of magical crystal. You can see through, but you'll need a crystal key to open it.
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levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
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levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
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levels.level.sign_desc=You can't read the text from here.
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