From 4939f200efe293c599bf534e5ae3246fccef61af Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 27 Mar 2022 14:15:34 -0400 Subject: [PATCH] v1.2.1: removed gold as possible random loot from crystal choice rooms --- .../levels/rooms/special/CrystalChoiceRoom.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalChoiceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalChoiceRoom.java index 3c6ffefb5..2aa2aaa18 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalChoiceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalChoiceRoom.java @@ -123,8 +123,7 @@ public class CrystalChoiceRoom extends SpecialRoom { Item hidden = Generator.random(Random.oneOf( Generator.Category.WAND, Generator.Category.RING, - Generator.Category.ARTIFACT, - Generator.Category.GOLD //*evil laughter* + Generator.Category.ARTIFACT )); level.drop(hidden, level.pointToCell(room2.center())).type = Heap.Type.CHEST;