v0.4.0: lots of new curse implementation

This commit is contained in:
Evan Debenham
2016-06-09 03:37:53 -04:00
committed by Evan Debenham
parent c90e83f8d6
commit 4988be16fe
15 changed files with 318 additions and 78 deletions
@@ -21,14 +21,18 @@
package com.shatteredpixel.shatteredpixeldungeon.items.weapon;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Fragile;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Wayward;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazing;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Chilling;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Dazzling;
@@ -115,12 +119,12 @@ abstract public class Weapon extends KindOfWeapon {
int encumbrance = STRReq() - hero.STR();
if (enchantment instanceof Wayward)
encumbrance = Math.max(3, encumbrance+3);
float ACC = this.ACC;
if (this instanceof MissileWeapon) {
if (hero.heroClass == HeroClass.HUNTRESS) {
encumbrance -= 2;
}
int bonus = 0;
for (Buff buff : hero.buffs(RingOfSharpshooting.Aim.class)) {
bonus += ((RingOfSharpshooting.Aim)buff).level;
@@ -180,9 +184,19 @@ abstract public class Weapon extends KindOfWeapon {
public Item upgrade( boolean enchant ) {
if (enchantment != null) {
if (!enchant && Random.Float() > Math.pow(0.9, level())) {
GLog.w( Messages.get(Weapon.class, "incompatible") );
if (enchant && enchantment.curse()){
enchant( Enchantment.random() );
} else if (!enchant && Random.Float() > Math.pow(0.9, level())) {
if (!enchantment.curse())
GLog.w( Messages.get(Weapon.class, "incompatible") );
else {
GLog.p(Messages.get(Item.class, "remove_curse"));
Dungeon.hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
}
enchant( null );
} else if (!enchant && enchantment.curse() && cursed && cursedKnown){
GLog.p( Messages.get(Item.class, "weaken_curse") );
Dungeon.hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
}
} else {
if (enchant) {
@@ -195,26 +209,31 @@ abstract public class Weapon extends KindOfWeapon {
@Override
public String name() {
return enchantment == null ? super.name() : enchantment.name( super.name() );
return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.name( super.name() ) : super.name;
}
@Override
public Item random() {
if (Random.Float() < 0.4) {
int n = 1;
if (Random.Int( 3 ) == 0) {
n++;
if (Random.Int( 5 ) == 0) {
n++;
}
}
if (Random.Int( 2 ) == 0) {
upgrade( n );
} else {
degrade( n );
cursed = true;
}
float roll = Random.Float();
if (roll < 0.3f){
//30% chance to be level 0 and cursed
enchant(Enchantment.randomCurse());
cursed = true;
return this;
} else if (roll < 0.75f){
//45% chance to be level 0
} else if (roll < 0.95f){
//15% chance to be +1
upgrade(0);
} else {
//5% chance to be +2
upgrade(2);
}
//if not cursed, 10% chance to be enchanted (7% overall)
if (Random.Int(10) == 0)
enchant();
return this;
}
@@ -240,7 +259,7 @@ abstract public class Weapon extends KindOfWeapon {
@Override
public ItemSprite.Glowing glowing() {
return enchantment != null ? enchantment.glowing() : null;
return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.glowing() : null;
}
public static abstract class Enchantment implements Bundlable {
@@ -253,11 +272,18 @@ abstract public class Weapon extends KindOfWeapon {
10, 10, 10, 10,
5, 5, 5, 5, 5, 5,
2, 2, 2 };
private static final Class<?>[] curses = new Class<?>[]{
Fragile.class, Wayward.class
};
public abstract int proc( Weapon weapon, Char attacker, Char defender, int damage );
public String name() {
return name( Messages.get(this, "enchant"));
if (!curse())
return name( Messages.get(this, "enchant"));
else
return name( Messages.get(Item.class, "curse"));
}
public String name( String weaponName ) {
@@ -268,6 +294,10 @@ abstract public class Weapon extends KindOfWeapon {
return Messages.get(this, "desc");
}
public boolean curse() {
return false;
}
@Override
public void restoreFromBundle( Bundle bundle ) {
}
@@ -286,6 +316,15 @@ abstract public class Weapon extends KindOfWeapon {
return null;
}
}
@SuppressWarnings("unchecked")
public static Enchantment randomCurse(){
try {
return ((Class<Enchantment>)Random.oneOf(curses)).newInstance();
} catch (Exception e) {
return null;
}
}
}
}
@@ -0,0 +1,63 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.watabou.utils.Bundle;
public class Fragile extends Weapon.Enchantment {
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
private int hits = 0;
@Override
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
//degrades from 100% to 25% damage over 150 hits
damage *= (1f - hits*0.005f);
if (hits < 150) hits++;
return damage;
}
@Override
public boolean curse() {
return true;
}
@Override
public ItemSprite.Glowing glowing() {
return BLACK;
}
private static final String HITS = "hits";
@Override
public void restoreFromBundle( Bundle bundle ) {
hits = bundle.getInt(HITS);
}
@Override
public void storeInBundle( Bundle bundle ) {
bundle.put(HITS, hits);
}
}
@@ -0,0 +1,47 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
public class Wayward extends Weapon.Enchantment {
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
@Override
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
//no proc effect, see weapon.accuracyFactor for effect
return damage;
}
@Override
public boolean curse() {
return true;
}
@Override
public ItemSprite.Glowing glowing() {
return BLACK;
}
}
@@ -91,7 +91,7 @@ public class MeleeWeapon extends Weapon {
case NONE:
}
if (enchantment != null){
if (enchantment != null && (cursedKnown || !enchantment.curse())){
info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
info += " " + Messages.get(enchantment, "desc");
}
@@ -153,7 +153,7 @@ abstract public class MissileWeapon extends Weapon {
info += " " + Messages.get(Weapon.class, "excess_str", Dungeon.hero.STR() - STRReq());
}
if (enchantment != null){
if (enchantment != null && (cursedKnown || !enchantment.curse())){
info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
info += " " + Messages.get(enchantment, "desc");
}