v0.4.0: lots of new curse implementation

This commit is contained in:
Evan Debenham
2016-06-09 03:37:53 -04:00
committed by Evan Debenham
parent c90e83f8d6
commit 4988be16fe
15 changed files with 318 additions and 78 deletions
@@ -0,0 +1,63 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.watabou.utils.Bundle;
public class Fragile extends Weapon.Enchantment {
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
private int hits = 0;
@Override
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
//degrades from 100% to 25% damage over 150 hits
damage *= (1f - hits*0.005f);
if (hits < 150) hits++;
return damage;
}
@Override
public boolean curse() {
return true;
}
@Override
public ItemSprite.Glowing glowing() {
return BLACK;
}
private static final String HITS = "hits";
@Override
public void restoreFromBundle( Bundle bundle ) {
hits = bundle.getInt(HITS);
}
@Override
public void storeInBundle( Bundle bundle ) {
bundle.put(HITS, hits);
}
}
@@ -0,0 +1,47 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
public class Wayward extends Weapon.Enchantment {
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
@Override
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
//no proc effect, see weapon.accuracyFactor for effect
return damage;
}
@Override
public boolean curse() {
return true;
}
@Override
public ItemSprite.Glowing glowing() {
return BLACK;
}
}