v0.4.0: lots of new curse implementation
This commit is contained in:
committed by
Evan Debenham
parent
c90e83f8d6
commit
4988be16fe
@@ -0,0 +1,63 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.watabou.utils.Bundle;
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public class Fragile extends Weapon.Enchantment {
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private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
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private int hits = 0;
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@Override
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public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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//degrades from 100% to 25% damage over 150 hits
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damage *= (1f - hits*0.005f);
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if (hits < 150) hits++;
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return damage;
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}
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@Override
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public boolean curse() {
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return true;
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}
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@Override
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public ItemSprite.Glowing glowing() {
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return BLACK;
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}
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private static final String HITS = "hits";
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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hits = bundle.getInt(HITS);
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}
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@Override
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public void storeInBundle( Bundle bundle ) {
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bundle.put(HITS, hits);
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}
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}
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@@ -0,0 +1,47 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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public class Wayward extends Weapon.Enchantment {
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private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
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@Override
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public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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//no proc effect, see weapon.accuracyFactor for effect
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return damage;
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}
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@Override
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public boolean curse() {
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return true;
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}
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@Override
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public ItemSprite.Glowing glowing() {
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return BLACK;
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}
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}
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