v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well.
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@@ -48,7 +48,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Combo;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.GasesImmunity;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light;
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@@ -82,7 +81,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMappi
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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@@ -1437,8 +1435,12 @@ public class Hero extends Char {
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@Override
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public HashSet<Class<?>> immunities() {
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GasesImmunity buff = buff( GasesImmunity.class );
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return buff == null ? super.immunities() : GasesImmunity.IMMUNITIES;
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HashSet<Class<?>> immunities = new HashSet<Class<?>>();
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for (Buff buff : buffs()){
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for (Class<?> immunity : buff.immunities)
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immunities.add(immunity);
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}
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return immunities;
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}
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public static interface Doom {
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