v2.0.0: fixed cursed items being non-removable when in lost invent
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@@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LostInventory;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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@@ -116,7 +117,9 @@ public abstract class EquipableItem extends Item {
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public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
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if (cursed && hero.buff(MagicImmune.class) == null) {
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if (cursed
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&& hero.buff(MagicImmune.class) == null
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&& (hero.buff(LostInventory.class) == null || keptThoughLostInvent)) {
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GLog.w(Messages.get(EquipableItem.class, "unequip_cursed"));
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return false;
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}
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