Merging Source v1.7.2: actor changes

This commit is contained in:
Evan Debenham
2014-10-20 23:51:15 -04:00
parent 724338b57f
commit 4a49763309
30 changed files with 980 additions and 682 deletions
@@ -17,7 +17,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
// Special kind of buff, that doesn't perform any kind actions
//Special kind of buff, that doesn't perform any kind actions
public class FlavourBuff extends Buff {
@Override
@@ -41,7 +41,7 @@ public class MagicalSleep extends Buff {
GLog.i("You fall into a deep magical sleep.");
}
else if (target instanceof Mob)
((Mob)target).state = Mob.State.SLEEPING;
((Mob)target).state = ((Mob)target).SLEEPEING;
target.paralysed = true;
@@ -30,8 +30,6 @@ import com.watabou.utils.Bundle;
public class Poison extends Buff implements Hero.Doom {
public static final int DOT = 2;
protected float left;
private static final String LEFT = "left";
@@ -67,7 +65,7 @@ public class Poison extends Buff implements Hero.Doom {
public boolean act() {
if (target.isAlive()) {
target.damage( DOT, this );
target.damage( (int)(left / 3) + 1, this );
spend( TICK );
if ((left -= TICK) <= 0) {
@@ -0,0 +1,41 @@
/*
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Vertigo extends FlavourBuff {
public static final float DURATION = 10f;
@Override
public int icon() {
return BuffIndicator.VERTIGO;
}
@Override
public String toString() {
return "Vertigo";
}
public static float duration( Char ch ) {
Resistance r = ch.buff( Resistance.class );
return r != null ? r.durationFactor() * DURATION : DURATION;
}
}