Merging Source v1.7.2: actor changes

This commit is contained in:
Evan Debenham
2014-10-20 23:51:15 -04:00
parent 724338b57f
commit 4a49763309
30 changed files with 980 additions and 682 deletions
@@ -26,7 +26,6 @@ public enum HeroSubClass {
GLADIATOR( "gladiator",
"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
"in which every next successful hit inflicts more damage." ),
BERSERKER( "berserker",
"When severely wounded, the _Berserker_ enters a state of wild fury " +
"significantly increasing his damage output." ),
@@ -34,14 +33,12 @@ public enum HeroSubClass {
WARLOCK( "warlock",
"After killing an enemy the _Warlock_ consumes its soul. " +
"It heals his wounds and satisfies his hunger." ),
BATTLEMAGE( "battlemage",
"When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending " +
"on the current number of charges. Every successful hit restores 1 charge to this wand." ),
ASSASSIN( "assassin",
"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
FREERUNNER( "freerunner",
"The _Freerunner_ can move almost twice faster, than most of the monsters. When he " +
"is running, the Freerunner is much harder to hit. For that he must be unencumbered and not starving." ),
@@ -49,7 +46,6 @@ public enum HeroSubClass {
SNIPER( "sniper",
"_Snipers_ are able to detect weak points in an enemy's armor, " +
"effectively ignoring it when using a missile weapon." ),
WARDEN( "warden",
"Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " +
"seeds from plants. Also trampling a high grass grants them a temporary armor buff." );