Merging Source v1.7.2: actor changes
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@@ -26,7 +26,6 @@ public enum HeroSubClass {
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GLADIATOR( "gladiator",
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"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
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"in which every next successful hit inflicts more damage." ),
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BERSERKER( "berserker",
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"When severely wounded, the _Berserker_ enters a state of wild fury " +
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"significantly increasing his damage output." ),
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@@ -34,14 +33,12 @@ public enum HeroSubClass {
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WARLOCK( "warlock",
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"After killing an enemy the _Warlock_ consumes its soul. " +
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"It heals his wounds and satisfies his hunger." ),
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BATTLEMAGE( "battlemage",
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"When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending " +
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"on the current number of charges. Every successful hit restores 1 charge to this wand." ),
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ASSASSIN( "assassin",
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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FREERUNNER( "freerunner",
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"The _Freerunner_ can move almost twice faster, than most of the monsters. When he " +
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"is running, the Freerunner is much harder to hit. For that he must be unencumbered and not starving." ),
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@@ -49,7 +46,6 @@ public enum HeroSubClass {
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SNIPER( "sniper",
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"_Snipers_ are able to detect weak points in an enemy's armor, " +
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"effectively ignoring it when using a missile weapon." ),
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WARDEN( "warden",
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"Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " +
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"seeds from plants. Also trampling a high grass grants them a temporary armor buff." );
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