Merging Source v1.7.2: actor changes
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@@ -32,99 +32,105 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.SpinnerSprite;
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import com.watabou.utils.Random;
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public class Spinner extends Mob {
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{
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name = "cave spinner";
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spriteClass = SpinnerSprite.class;
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HP = HT = 50;
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defenseSkill = 14;
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EXP = 9;
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maxLvl = 16;
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loot = new MysteryMeat();
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lootChance = 0.125f;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 12, 16 );
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}
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@Override
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protected void nowhereToRun() {
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if (buff( Terror.class ) == null) {
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state = State.HUNTING;
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} else {
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super.nowhereToRun();
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}
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}
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@Override
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public int attackSkill( Char target ) {
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return 20;
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}
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@Override
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public int dr() {
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return 6;
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}
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@Override
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protected boolean act() {
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boolean result = super.act();
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if (state == State.FLEEING && buff( Terror.class ) == null &&
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enemySeen && enemy.buff( Poison.class ) == null) {
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state = State.HUNTING;
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}
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return result;
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int( 2 ) == 0) {
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Buff.affect( enemy, Poison.class ).set( Random.Int( 5, 7 ) * Poison.durationFactor( enemy ) );
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state = State.FLEEING;
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}
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return damage;
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}
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@Override
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public void move( int step ) {
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if (state == State.FLEEING) {
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GameScene.add( Blob.seed( pos, Random.Int( 5, 7 ), Web.class ) );
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}
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super.move( step );
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}
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@Override
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public String description() {
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return
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"These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
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"while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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static {
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RESISTANCES.add( Poison.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Roots.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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{
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name = "cave spinner";
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spriteClass = SpinnerSprite.class;
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HP = HT = 50;
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defenseSkill = 14;
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EXP = 9;
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maxLvl = 16;
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loot = new MysteryMeat();
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lootChance = 0.125f;
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FLEEING = new Fleeing();
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange(12, 16);
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}
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@Override
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public int attackSkill(Char target) {
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return 20;
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}
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@Override
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public int dr() {
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return 6;
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}
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@Override
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protected boolean act() {
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boolean result = super.act();
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if (state == FLEEING && buff(Terror.class) == null &&
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enemySeen && enemy.buff(Poison.class) == null) {
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state = HUNTING;
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}
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return result;
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}
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@Override
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public int attackProc(Char enemy, int damage) {
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if (Random.Int(2) == 0) {
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Buff.affect(enemy, Poison.class).set(Random.Int(7, 9) * Poison.durationFactor(enemy));
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state = FLEEING;
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}
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return damage;
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}
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@Override
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public void move(int step) {
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if (state == FLEEING) {
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GameScene.add(Blob.seed(pos, Random.Int(5, 7), Web.class));
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}
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super.move(step);
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}
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@Override
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public String description() {
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return
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"These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
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"while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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static {
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RESISTANCES.add(Poison.class);
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add(Roots.class);
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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private class Fleeing extends Mob.Fleeing {
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@Override
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protected void nowhereToRun() {
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if (buff(Terror.class) == null) {
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state = HUNTING;
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} else {
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super.nowhereToRun();
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}
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}
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}
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}
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