Merging Source v1.7.2: actor changes

This commit is contained in:
Evan Debenham
2014-10-20 23:51:15 -04:00
parent 724338b57f
commit 4a49763309
30 changed files with 980 additions and 682 deletions
@@ -49,108 +49,112 @@ public class Thief extends Mob {
maxLvl = 10;
loot = MasterThievesArmband.class;
lootChance = 0.01f;
}
private static final String ITEM = "item";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( ITEM, item );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
item = (Item)bundle.get( ITEM );
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 1, 7 );
}
@Override
protected float attackDelay() {
return 0.5f;
}
@Override
protected void nowhereToRun() {
if (buff( Terror.class ) == null) {
sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
state = State.HUNTING;
} else {
super.nowhereToRun();
}
}
@Override
public void die( Object cause ) {
lootChance = 0.01f;
super.die( cause );
if (item != null) {
Dungeon.level.drop( item, pos ).sprite.drop();
}
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 3;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
state = State.FLEEING;
}
return damage;
}
@Override
public int defenseProc(Char enemy, int damage) {
if (state == State.FLEEING) {
Dungeon.level.drop( new Gold(), pos ).sprite.drop();
}
return damage;
}
protected boolean steal( Hero hero ) {
Item item = hero.belongings.randomUnequipped();
if (item != null) {
GLog.w( TXT_STOLE, this.name, item.name() );
item.detachAll( hero.belongings.backpack );
this.item = item;
return true;
} else {
return false;
}
}
@Override
public String description() {
String desc =
"Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. " +
"Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, " +
"these crazy thieves and bandits have forgotten who they are and why they steal.";
if (item != null) {
desc += String.format( TXT_CARRIES, Utils.capitalize( this.name ), item.name() );
}
return desc;
}
FLEEING = new Fleeing();
}
private static final String ITEM = "item";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( ITEM, item );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
item = (Item)bundle.get( ITEM );
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 1, 7 );
}
@Override
protected float attackDelay() {
return 0.5f;
}
@Override
public void die( Object cause ) {
super.die( cause );
if (item != null) {
Dungeon.level.drop( item, pos ).sprite.drop();
}
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 3;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
state = FLEEING;
}
return damage;
}
@Override
public int defenseProc(Char enemy, int damage) {
if (state == FLEEING) {
Dungeon.level.drop( new Gold(), pos ).sprite.drop();
}
return damage;
}
protected boolean steal( Hero hero ) {
Item item = hero.belongings.randomUnequipped();
if (item != null) {
GLog.w( TXT_STOLE, this.name, item.name() );
item.detachAll( hero.belongings.backpack );
this.item = item;
return true;
} else {
return false;
}
}
@Override
public String description() {
String desc =
"Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. " +
"Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, " +
"these crazy thieves and bandits have forgotten who they are and why they steal.";
if (item != null) {
desc += String.format( TXT_CARRIES, Utils.capitalize( this.name ), item.name() );
}
return desc;
}
private class Fleeing extends Mob.Fleeing {
@Override
protected void nowhereToRun() {
if (buff( Terror.class ) == null) {
sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
state = HUNTING;
} else {
super.nowhereToRun();
}
}
}
}