Merging Source v1.7.2: actor changes
This commit is contained in:
@@ -43,7 +43,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Blacksmith extends Mob.NPC {
|
||||
public class Blacksmith extends NPC {
|
||||
|
||||
private static final String TXT_GOLD_1 =
|
||||
"Hey human! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore_, _15 pieces_ should be enough. " +
|
||||
@@ -167,8 +167,8 @@ public class Blacksmith extends Mob.NPC {
|
||||
if (item1 == item2) {
|
||||
return "Select 2 different items, not the same item twice!";
|
||||
}
|
||||
|
||||
if (!item1.isSimilar( item2 )) {
|
||||
|
||||
if (item1.getClass() != item2.getClass()) {
|
||||
return "Select 2 items of the same type!";
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.StenchGas;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
|
||||
@@ -27,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Crab;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Gnoll;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Rat;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.quest.RatSkull;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
|
||||
@@ -61,7 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndSadGhost;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Ghost extends Mob.NPC {
|
||||
public class Ghost extends NPC {
|
||||
|
||||
{
|
||||
name = "sad ghost";
|
||||
@@ -69,7 +71,7 @@ public class Ghost extends Mob.NPC {
|
||||
|
||||
flying = true;
|
||||
|
||||
state = State.WANDERING;
|
||||
state = WANDERING;
|
||||
}
|
||||
|
||||
private static final String TXT_RAT1 =
|
||||
@@ -195,7 +197,6 @@ public class Ghost extends Mob.NPC {
|
||||
txt_quest = TXT_CRAB1; break;
|
||||
}
|
||||
|
||||
questBoss.state = Mob.State.WANDERING;
|
||||
questBoss.pos = Dungeon.level.randomRespawnCell();
|
||||
|
||||
if (questBoss.pos != -1) {
|
||||
@@ -353,6 +354,10 @@ public class Ghost extends Mob.NPC {
|
||||
}
|
||||
}
|
||||
|
||||
//TODO this is silly, why trap the player with bad armour? Just remove the button from the window.
|
||||
if (Dungeon.isChallenged( Challenges.NO_ARMOR ))
|
||||
armor = (Armor)new ClothArmor().degrade();
|
||||
|
||||
weapon.identify();
|
||||
armor.identify();
|
||||
}
|
||||
@@ -386,6 +391,8 @@ public class Ghost extends Mob.NPC {
|
||||
defenseSkill = 4;
|
||||
|
||||
EXP = 4;
|
||||
|
||||
state = WANDERING;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -445,6 +452,8 @@ public class Ghost extends Mob.NPC {
|
||||
|
||||
EXP = 5;
|
||||
|
||||
state = WANDERING;
|
||||
|
||||
loot = Generator.random(CurareDart.class);
|
||||
lootChance = 1f;
|
||||
}
|
||||
@@ -489,7 +498,7 @@ public class Ghost extends Mob.NPC {
|
||||
@Override
|
||||
protected boolean getCloser( int target ) {
|
||||
combo = 0; //if he's moving, he isn't attacking, reset combo.
|
||||
if (state == State.HUNTING) {
|
||||
if (state == HUNTING) {
|
||||
return enemySeen && getFurther( target );
|
||||
} else {
|
||||
return super.getCloser( target );
|
||||
@@ -573,6 +582,7 @@ public class Ghost extends Mob.NPC {
|
||||
|
||||
EXP = 6;
|
||||
|
||||
state = WANDERING;
|
||||
}
|
||||
|
||||
private boolean moving = true;
|
||||
|
||||
@@ -38,7 +38,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Imp extends Mob.NPC {
|
||||
public class Imp extends NPC {
|
||||
|
||||
{
|
||||
name = "ambitious imp";
|
||||
|
||||
@@ -21,6 +21,8 @@ import java.util.HashSet;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
@@ -29,13 +31,13 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.MirrorSprite;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class MirrorImage extends Mob.NPC {
|
||||
public class MirrorImage extends NPC {
|
||||
|
||||
{
|
||||
name = "mirror image";
|
||||
spriteClass = MirrorSprite.class;
|
||||
|
||||
state = State.HUNTING;
|
||||
state = HUNTING;
|
||||
|
||||
enemy = DUMMY;
|
||||
}
|
||||
@@ -134,5 +136,16 @@ public class MirrorImage extends Mob.NPC {
|
||||
|
||||
Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
|
||||
Dungeon.hero.busy();
|
||||
}
|
||||
|
||||
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
|
||||
static {
|
||||
IMMUNITIES.add( ToxicGas.class );
|
||||
IMMUNITIES.add( Burning.class );
|
||||
}
|
||||
|
||||
@Override
|
||||
public HashSet<Class<?>> immunities() {
|
||||
return IMMUNITIES;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public abstract class NPC extends Mob {
|
||||
|
||||
{
|
||||
HP = HT = 1;
|
||||
EXP = 0;
|
||||
|
||||
hostile = false;
|
||||
state = PASSIVE;
|
||||
}
|
||||
|
||||
protected void throwItem() {
|
||||
Heap heap = Dungeon.level.heaps.get( pos );
|
||||
if (heap != null) {
|
||||
int n;
|
||||
do {
|
||||
n = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
|
||||
} while (!Level.passable[n] && !Level.avoid[n]);
|
||||
Dungeon.level.drop( heap.pickUp(), n ).sprite.drop( pos );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void beckon( int cell ) {
|
||||
}
|
||||
|
||||
abstract public void interact();
|
||||
}
|
||||
@@ -24,13 +24,13 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.RatKingSprite;
|
||||
|
||||
public class RatKing extends Mob.NPC {
|
||||
public class RatKing extends NPC {
|
||||
|
||||
{
|
||||
name = "rat king";
|
||||
spriteClass = RatKingSprite.class;
|
||||
|
||||
state = State.SLEEPING;
|
||||
state = SLEEPEING;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -64,10 +64,10 @@ public class RatKing extends Mob.NPC {
|
||||
@Override
|
||||
public void interact() {
|
||||
sprite.turnTo( pos, Dungeon.hero.pos );
|
||||
if (state == State.SLEEPING) {
|
||||
if (state == SLEEPEING) {
|
||||
notice();
|
||||
yell( "I'm not sleeping!" );
|
||||
state = State.WANDERING;
|
||||
state = WANDERING;
|
||||
} else {
|
||||
yell( "What is it? I have no time for this nonsense. My kingdom won't rule itself!" );
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ShopkeeperSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndTradeItem;
|
||||
|
||||
public class Shopkeeper extends Mob.NPC {
|
||||
public class Shopkeeper extends NPC {
|
||||
|
||||
public static final String TXT_THIEF = "Thief, Thief!";
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndWandmaker;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Wandmaker extends Mob.NPC {
|
||||
public class Wandmaker extends NPC {
|
||||
|
||||
{
|
||||
name = "old wandmaker";
|
||||
|
||||
Reference in New Issue
Block a user