v0.8.1: refactored fog of war to use LibGDX pixmaps
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@@ -40,13 +40,6 @@ public class SmartTexture extends Texture {
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public Atlas atlas;
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protected SmartTexture( ) {
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//useful for subclasses which want to manage their own texture data
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// in cases where pixmaps isn't fast enough.
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//subclasses which use this MUST also override some mix of reload/generate/bind
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}
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public SmartTexture( Pixmap bitmap ) {
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this( bitmap, NEAREST, CLAMP, false );
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}
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