v0.3.0: reworked lightning effect and wand of lightning
This commit is contained in:
@@ -27,61 +27,37 @@ import com.watabou.noosa.Image;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.watabou.utils.Callback;
|
||||
import com.watabou.utils.PointF;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
public class Lightning extends Group {
|
||||
|
||||
private static final float DURATION = 0.3f;
|
||||
|
||||
private float life;
|
||||
|
||||
private int length;
|
||||
private float[] cx;
|
||||
private float[] cy;
|
||||
|
||||
private Image[] arcsS;
|
||||
private Image[] arcsE;
|
||||
|
||||
private List<Arc> arcs;
|
||||
|
||||
private Callback callback;
|
||||
|
||||
public Lightning(int from, int to, Callback callback){
|
||||
this(Arrays.asList(new Arc(from, to)), callback);
|
||||
}
|
||||
|
||||
public Lightning( int[] cells, int length, Callback callback ) {
|
||||
public Lightning( List<Arc> arcs, Callback callback ) {
|
||||
|
||||
super();
|
||||
|
||||
|
||||
this.arcs = arcs;
|
||||
for (Arc arc : this.arcs)
|
||||
add(arc);
|
||||
|
||||
this.callback = callback;
|
||||
|
||||
Image proto = Effects.get( Effects.Type.LIGHTNING );
|
||||
float ox = 0;
|
||||
float oy = proto.height / 2;
|
||||
|
||||
this.length = length;
|
||||
cx = new float[length];
|
||||
cy = new float[length];
|
||||
|
||||
for (int i=0; i < length; i++) {
|
||||
int c = cells[i];
|
||||
cx[i] = (c % Level.WIDTH + 0.5f) * DungeonTilemap.SIZE;
|
||||
cy[i] = (c / Level.WIDTH + 0.5f) * DungeonTilemap.SIZE;
|
||||
}
|
||||
|
||||
arcsS = new Image[length - 1];
|
||||
arcsE = new Image[length - 1];
|
||||
for (int i=0; i < length - 1; i++) {
|
||||
|
||||
Image arc = arcsS[i] = new Image( proto );
|
||||
|
||||
arc.x = cx[i] - arc.origin.x;
|
||||
arc.y = cy[i] - arc.origin.y;
|
||||
arc.origin.set( ox, oy );
|
||||
add( arc );
|
||||
|
||||
arc = arcsE[i] = new Image( proto );
|
||||
arc.origin.set( ox, oy );
|
||||
add( arc );
|
||||
}
|
||||
|
||||
life = DURATION;
|
||||
|
||||
Sample.INSTANCE.play( Assets.SND_LIGHTNING );
|
||||
@@ -91,8 +67,6 @@ public class Lightning extends Group {
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
|
||||
if ((life -= Game.elapsed) < 0) {
|
||||
|
||||
killAndErase();
|
||||
@@ -104,32 +78,11 @@ public class Lightning extends Group {
|
||||
|
||||
float alpha = life / DURATION;
|
||||
|
||||
for (int i=0; i < length - 1; i++) {
|
||||
|
||||
float sx = cx[i];
|
||||
float sy = cy[i];
|
||||
float ex = cx[i+1];
|
||||
float ey = cy[i+1];
|
||||
|
||||
float x2 = (sx + ex) / 2 + Random.Float( -4, +4 );
|
||||
float y2 = (sy + ey) / 2 + Random.Float( -4, +4 );
|
||||
|
||||
float dx = x2 - sx;
|
||||
float dy = y2 - sy;
|
||||
Image arc = arcsS[i];
|
||||
arc.am = alpha;
|
||||
arc.angle = (float)(Math.atan2( dy, dx ) * A);
|
||||
arc.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc.width;
|
||||
|
||||
dx = ex - x2;
|
||||
dy = ey - y2;
|
||||
arc = arcsE[i];
|
||||
arc.am = alpha;
|
||||
arc.angle = (float)(Math.atan2( dy, dx ) * A);
|
||||
arc.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc.width;
|
||||
arc.x = x2 - arc.origin.x;
|
||||
arc.y = y2 - arc.origin.x;
|
||||
for (Arc arc : arcs) {
|
||||
arc.alpha(alpha);
|
||||
}
|
||||
|
||||
super.update();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -139,4 +92,52 @@ public class Lightning extends Group {
|
||||
super.draw();
|
||||
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
|
||||
}
|
||||
|
||||
//A lightning object is meant to be loaded up with arcs.
|
||||
//these act as a means of easily expressing lighting between two points.
|
||||
public static class Arc extends Group {
|
||||
|
||||
private Image arc1, arc2;
|
||||
|
||||
//starting and ending x/y values
|
||||
private PointF start, end;
|
||||
|
||||
public Arc(int from, int to){
|
||||
start = DungeonTilemap.tileCenterToWorld(from);
|
||||
end = DungeonTilemap.tileCenterToWorld(to);
|
||||
|
||||
arc1 = new Image(Effects.get(Effects.Type.LIGHTNING));
|
||||
arc1.x = start.x - arc1.origin.x;
|
||||
arc1.y = start.y - arc1.origin.y;
|
||||
arc1.origin.set( 0, arc1.height()/2 );
|
||||
add( arc1 );
|
||||
|
||||
arc2 = new Image(Effects.get(Effects.Type.LIGHTNING));
|
||||
arc2.origin.set( 0, arc2.height()/2 );
|
||||
add( arc2 );
|
||||
|
||||
}
|
||||
|
||||
public void alpha(float alpha) {
|
||||
arc1.am = arc2.am = alpha;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
float x2 = (start.x + end.x) / 2 + Random.Float( -4, +4 );
|
||||
float y2 = (start.y + end.y) / 2 + Random.Float( -4, +4 );
|
||||
|
||||
float dx = x2 - start.x;
|
||||
float dy = y2 - start.y;
|
||||
arc1.angle = (float)(Math.atan2( dy, dx ) * A);
|
||||
arc1.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc1.width;
|
||||
|
||||
dx = end.x - x2;
|
||||
dy = end.y - y2;
|
||||
arc2.angle = (float)(Math.atan2( dy, dx ) * A);
|
||||
arc2.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc2.width;
|
||||
arc2.x = x2 - arc2.origin.x;
|
||||
arc2.y = y2 - arc2.origin.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user