From 4b6cd0531aba67e31cf972a36f5d59c4505f5e44 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 2 Nov 2015 13:14:59 -0500 Subject: [PATCH] v0.3.2: visual tweaks to tengu's "puff" effect --- .../shatteredpixeldungeon/actors/mobs/Tengu.java | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java index 9420bd7c5..9ed6ba34a 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java @@ -188,13 +188,14 @@ public class Tengu extends Mob { Actor.findChar(newPos) != null); } + if (Dungeon.visible[pos]) CellEmitter.get( pos ).burst( Speck.factory( Speck.WOOL ), 6 ); + + sprite.move( pos, newPos ); move( newPos ); - if (Dungeon.visible[newPos]) { - CellEmitter.get( newPos ).burst( Speck.factory( Speck.WOOL ), 6 ); - Sample.INSTANCE.play( Assets.SND_PUFF ); - } + if (Dungeon.visible[newPos]) CellEmitter.get( newPos ).burst( Speck.factory( Speck.WOOL ), 6 ); + Sample.INSTANCE.play( Assets.SND_PUFF ); spend( 1 / speed() ); }