v0.8.2: final tweaks to patreon supporter scene
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@@ -66,9 +66,10 @@ scenes.startscene.title=Games in Progress
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scenes.startscene.new=New Game
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scenes.supporterscene.title=Support the Game
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scenes.supporterscene$supportermessage.patreon=I want Shattered Pixel Dungeon to be free of ads and invasive microtransations as they ruin the experience of so many mobile games. Instead, I'd rather ask players to support the game directly!\n\nIf you enjoy Shattered Pixel Dungeon and want to help me keep making it, please consider supporting me on _Patreon!_ Patreon gives me a consistent income source, and lets me give supporters exclusive benefits!:\n_- Weekly mini-blogs_, with info about what I'm working on.\n_- Content Polls_, which directly affect content I'm developing.\n_- A Community Discord_, with a dev log and chat channels.\n_- More benefits to come_, as the Patreon community grows.\n\nYou can visit the Patreon page for more info. Thank you for your consideration!
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scenes.supporterscene.supporter_link=Go to Patreon Page
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scenes.supporterscene$supportermessage.patreon_english=Note that Patreon rewards are only available in English.
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scenes.supporterscene$supportermessage.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransations, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
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scenes.supporterscene$supportermessage.patreon_msg=If you enjoy ShatteredPD and want to help me keep making it, please consider supporting me on _Patreon!_ Patreon gives me a steady income source, and lets me give supporters exclusive benefits!:\n_- Weekly mini-blogs_, with info about what I'm working on.\n_- Content Polls_, which directly affect content I'm developing.\n_- A Community Discord_, with a dev log and chat channels.\n_- More benefits to come_, as the Patreon community grows.\n\nYou can visit the Patreon page for more info. Thank you for your support!
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scenes.supporterscene$supportermessage.patreon_english=(Note that Patreon rewards are only available in English.)
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scenes.surfacescene.exit=Game Over
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