From 4b9fd16498e9fa3be8a6718b9c71d47d4d01cc3a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 19 Feb 2018 17:37:03 -0500 Subject: [PATCH] v0.6.3a: reduce the damage scaling on fire by ~50% --- .../shatteredpixeldungeon/actors/buffs/Burning.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java index cc5dd3a83..7b209f9a3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java @@ -83,7 +83,7 @@ public class Burning extends Buff implements Hero.Doom { if (target.isAlive()) { - int damage = Random.NormalIntRange( 1, 3 + target.HT/20 ); + int damage = Random.NormalIntRange( 1, 3 + target.HT/40 ); Buff.detach( target, Chill.class); if (target instanceof Hero) {