From 4bb583b24f65828ff01d31b09130e1a46c63e553 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 10 Mar 2024 14:23:13 -0400 Subject: [PATCH] v2.4.0: adjusted alchemy room spawning, always on 3rd or 4th floor --- .../levels/rooms/special/SpecialRoom.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java index 14769f5a5..779501fea 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java @@ -131,8 +131,8 @@ public abstract class SpecialRoom extends Room { public static void initForFloor(){ floorSpecials = (ArrayList>) runSpecials.clone(); - //laboratory rooms spawn at set intervals every chapter - if (Dungeon.depth%5 == (Dungeon.seed%3 + 2)){ + //laboratory rooms spawn at set intervals every chapter, on 3rd or 4th floor + if (Dungeon.depth%5 == (Dungeon.seed%2 + 3)){ floorSpecials.add(0, LaboratoryRoom.class); } }